FAMAS



A new set of sights are used, as the original sights are located in the carry handle (which has been covered by a picatinny rail). Similar to the M16A4, the FAMAS is a very effective assault rifle, especially at a range. One burst will kill with Stopping Power.

The FAMAS has a slower reload, faster burst-fire and longer time between bursts versus the M16A4, while everything else is nearly identical. These differences make the FAMAS weaker than the M16A4 at close and medium range but more deadly from afar, as the faster burst improves the grouping of the shots increasing the likelihood that all bullets will hit before the enemy moves. The problem with this is that because of the delay of the bursts, Stopping Power is needed because if it doesn't kill from the start, then the target will (if they are intelligent and paying attention) run away.

The FAMAS has no sway with the iron sights, ACOG, Red Dot Sight, or Holographic Sight even when moving. With the Red Dot Sight and Holographic Sights the FAMAS has virtually no recoil, so it can be fired as quickly as the gun will allow with almost no detriment to accuracy, either via ADS or from the hip with Steady Aim. However, the ACOG introduces a significant vertical recoil making it much trickier to land follow up shots or determine if the target is down as the target is barely visible after firing.

Aside from the iron sights, there is no significant difference between the M16A4 and the FAMAS. The iron sights are somewhat clearer than those of the M16A4, but have relatively large columns on either side that block a considerable amount of the player's view. The weapon may be considered inferior to the M16A4 because there's slightly more delay between bursts and it can't share ammo with the M16, or any other gun which uses the same cartridge. The fact that the gun is available from the start makes up for this.